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Para los que fueron a Gamefest, ¿De verdad la muerte de Lara que le aplasta la piedra los dejo tan impactados? o_O

 

Yo me quede impactado con solo leer eso que dicen que le pasa a Lara! Creo que no lo soportare cry2.gif

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Las muertes eran bastante impactantes aunque me pareció que no estaban bien pulidas aun. A mi lo que me hubiera gustado es ver como la mataba el lobo, pero Meagan no quiso enseñarlo (soy muy cruel, ya lo se). Lo bueno es que ya no parece una muñeca de goma.

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Eso es ser realista. Si te ataca un hippie medio caníbal, no te va a matar tirándote florecillas silvestres. Lo normal es que te clave un cuchillo. Y si te ataca un lobo, pues lo mismo. Lo normal es que te muerda la yugular.

 

Espero de todas formas que no se recreen como si fuera una película gore. Que se vea sangre y que se vea lo que tiene que pasar pero que la cámara no esté ahí más minutos de los necesarios por puro morbo. Eso espero yo, al menos xDD

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Sí, ya me di cuenta del lapsus con "actora". No dije nada porque luego me chillan por corregir jaja!. Como dice el diccionario, el femenino de actor es actriz. Actora tiene que ver con cargos públicos.

Bien, fin del inciso...que continúe el tema xDD.

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El reportaje de Ser muy interesante la verdad. El tema de la actriz pues no sé, Olivia me parece muy guapa y tal pero habrá que verla en directo, en acción. El tema de la voz, la del doblaje de Angie me gustaría pero, para futuras entregas en las que se supone que Lara es ya más mayor y la voz le ha cambiado. En cambio, para esta, la voz ha de ser más aniñada. La del doblaje de Natalie Portman me gusta mucho, esa estaría bien, sí señor.

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Y ya no sólo la voz de la dobladora de Natalie Portman, sino la propia Natalie Portman me parece la actriz ideal para encarnar a esta joven y frágil Lara. Pero la vida es sueño y los sueños sueños son xD.

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Soñar es gratis.

 

A mi la idea de Natalie no me desagrada... No la había pensado antes pero oye, tiene esa cara de frágil e inexperta que quedaría muy bien. Y dotes de actriz tiene más que de sobras. Es capaz de llevar el peso de una película sobre sus hombros y sentirse como pez en el agua.

 

La Olivia Wilde ni la conozco ni me interesa. Si la eligen será cuestión de ver qué tal lo hace aunque a mi ni fu ni fa. Cuando la vea opinaré.

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Por mi, esta chica llegaria a tener chances viendola como Lara:

 

 

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Obs: No, no está sucia, es apenas la sombra, pero cuando lo vi por primera vez, me recordó de golpe a Lara.

 

Ahh...Ejem, desvio de tema :S

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La verdad es que el reportaje está muy chulo,tanto la narración de Ser (aunque se nota un huevo que estaba ya cansadísimo,al menos los que conocemos su voz lo sabemos) como la redacción por parte de Vince,aunque como era de esperar no he leído completa porque no quiero enterarme de demasiada cosa xDDD y a Vince le ha venido bien ¬¬ porque le tengo que canear con un par de cosas xDDD y si lo llego a leer entero.... rofl.gifrofl.gif

 

¡¡Cuqui!! xDDD que se te quiere algo y tal pero no te perdono algunas cosas xDDD

 

En fin,muchas gracias a todos los que han hecho posible que estemos tan bien informadoswub.gif tanto los que aparecen de cara al público como los que trabajan y apoyan desde "las sombras del anonimato" wink.gif

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Otro "reportaje" más... más que reportaje lo considero un post compartiendo la experiencia pero bueno,ahí lo dejo xDD

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Community Event in London

a review by Jackles and Gabi

 

 

 

We arrived at Square Enix Headquarters in London with a fashionable delay of exactly 12 minutes (so the receptionist told us' date=' cheeky devil!). [/color']

Once we had sussed out that the broken lift would not take us to our destination, we finally managed to make our way up to the second floor where we were warmly welcomed by Meagan Marie, who kindly put our minds at rest by telling us that the official part of the presentation had not yet started.

 

Time to take the first picture:

 

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We then went through to the boardroom where we met the other guests, among them TRF's very own Jay(walker) and Laurie (Another Lara) and, of course, Lara herself.

 

 

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There Meagan officially welcomed us all and talked about the newTomb Raider game, introducing the "new" Lara, who seems to be more of a young and vulnerable girl at first. However, Meagan emphasised that during the game it will be revealed that Lara is still a very strong and determined character despite being frightened by the current situation she finds herself in.

She then proceeded to confirm that the action takes place in the famous Dragon Triangle, and therefore mystery and myth will play a role in the game.

The puzzles will be more about manipulating the environment, looking for escape routes and on the whole, more "organic" than in previous games - there will not be as many switches and levers.

The model used in the demo is the final model, but Meagan explicitly mentioned that it is not finished yet. There will be more work done to it, and one example she mentioned is Lara's hair.

 

Then we watched the by now known demo that was shown on E3 and I have to say: what a difference seeing it on a huge screen! Brilliant graphics, lots of details - amazing. Even though I had watched it a few times before, I was pretty much blown away by it.

 

After this we were shown the "new" demo which was indeed, as some of you had already expected, the scene from the wolves' den.

Again, I can only say that it was very impressive. The atmosphere was quite dark and held us in suspense even though some of us already knew what was coming.

Lara herself comes across as a realistic character, a young and modern woman who, albeit finding herself in a scary situation, does not give up and shows determination and strength.

Personally I very much liked the subtle changes on her facial expressions - it looked and felt "real".

 

We then had the chance to play the first demo ourselves while at the same time Meagan and later on also Karl answered questions.

 

Since it was Jackie who took notes, I will hand over to her now to tell you about her personal impressions and the answers we were given to our questions:

 

*takes over from Gabi*

 

 

Well I was pretty nervous when I got the controller on my hands. Unlike Gabi I am a 360 player so felt that I had to keep the side up and not die, but of course I was heading for an ‘epic fail’.

 

First thing I noticed was the variety of camera angles. Lara’s lovingly motion captured face was shown in all its pained glory as she awakens to her perilous situation. The camera seems to be less firmly placed behind Lara to give us a more realistic cinematic experience. Realism is a word you will be hearing a lot of in this review. However the camera was easy to deal with and didn’t hinder Lara’s escape.

 

Once you have helped Lara to escape she is staggering off, again what was noticeable to me was that you are quite close to her. The atmosphere is claustrophobic and this is helped by the sense of intimacy and lack of light.

As this is a training level, actions you can take are highlighted. For example you can collect one of two torches or light several objects. (We were told that later in the game there will be less prompts as the game is supposed to be played intuitively)

 

Also as we watched several people play the demo I noticed someone used a different method to destroy something. (Earlier while watching the ‘wolf demo’ Meagan Marie told us that there was not a set path to reach an area and she had done it in different ways)

 

Well so far so good. When Lara fell down and skidded down a slope the camera reverted back to viewing Lara at a distance. Then jump...jump...die...yes I died or rather Lara did by hurtling into a pit. The shame of it all. The good thing was the autosaves seem to be placed exactly where you needed them. When Lara was killed deliberately so we could see the effects the action picked back up just before.

 

There were a few button mashing quick time events, not being a great fan of these I viewed them with some unease. But they were fine and didn’t detract from the action, if anything they added to mine (and Lara’s) sense of urgency. (We were told that they preferred to add some QTE than use cut scenes to keep gamers involved in the game)

 

Pickups that we saw included cans of food, arrows and shotgun shells. Oh and I jumped at least twice while watching which is always a good thing. It had a survival horror vibe at times while still retaining that sense of realism.

 

Okay, my thoughts

This is a Lara for a new generation. She is a realistic rounded character. She is 21, just left university and is a modern woman. She had two sets of earrings I noticed. She felt like a bit of a rebel, less defined by her class...more by the depth of her character that we were going to see tested and honed. She felt ‘natural’ if that makes sense. We heard some realistic swearing but nothing too hardcore. Lara is under stress and it makes sense for her to be a trifle testy.

 

Her breasts were real looking though breast wobble was detected! (I am sure that is an important factor to some!) We were impressed by the fact her eye shadow was still on days later. However while this is the final model it is not the ‘finished’ model so little errors like that could well be sorted in the released game. We were also told that her hair is going to have more work done to it yet.

 

All the cutscenes have been motion captured so when Lara drags something it is based on reality.

 

The game really is ‘Reborn’ and yet Karl Stewart implied that an attempt is being made to do that in a respectful way. But everything has to have relevance for example you couldn’t have the manor on an island. It just wouldn’t make sense. Things have to fit in with the narrative. There will not be swimming as Lara will not get in a situation that requires her to swim and they did not want to add one in just for the sake of it.

 

Regarding the island it is not ‘open –world’ but areas can be explored again at later dates and we were told that eventually you should be able to climb anything that you see. Areas will reward exploration and there will be side areas and side tombs to explore. There will be some sort of hub so that Lara can move between areas quickly to save having to trek back and forth.

Continuing with the realism/relevance line it is unlikely that if outfits figure in any DLC that bikinis will be included.

 

The mythological element is from the Dragon’s Triangle which is the polar opposite of the Bermuda Triangle. There is also some relevance in the necklace that has been spotted around Lara’s neck but as yet that mystery like the Triangles remain unsolved.

 

We have to keep in mind that it is still early days yet and we are not seeing the finished product. What we have seen looks promising and is being led by a strong sense of concept that while moving away from the past retains the sense of Lara as a strong person.

 

‘The island is a persistent world that helps you get in the character more’ Karl Stewart

 

 

 

http://officialtombraiderblog.tumblr.com/ There is a pic of me actually playing on there!

Aunque ahora que lo pienso... el tema era supuestamente SÓLO para lo del Gamefest xDD ¿deberíamos crear un tema para los eventos estos?

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