Invitado Sermongar Publicado 17 de Febrero del 2006 Publicado 17 de Febrero del 2006 En TR Forums han colgado una nueva preview de GamesRadar y nuevas screenshots de PS2: http://www.tombraiderforums.com/showthread.php?t=52643 ------------- Tomb Raider: Legend Price £39.99 (GBP) / Developer Crystal Dynamics / Publisher Eidos / Format previewed PS2 / Other formats Xbox, Xbox 360, PC, PSP / Out 7 April (PS2, Xbox, PC), Spring (Xbox 360, PSP) We go hands-on with Lara's latest adventure Tomb Raider was once famous for more than just Lara Croft. The original was a masterwork, packed with an epic atmosphere of adventure. A decade later, Tomb Raider: Legend is looking to recapture that quality. But, post Angel of Darkness, can Lara rekindle our interest? Legend is a different kind of Tomb Raider. Lara moves freely over the terrain, released from the grid-based levels that restricted her movement in previous games. Now, you can ease gently on the left stick and Lara creeps silently up the slope from our start point. Push all the way and she breaks into a run. The analogue control mechanism means there's no walk button, but Lara's survival instincts are sharp enough to grab a cliff edge should you push her too far. There's no inventory screen; instead the D-pad selects your items, from guns and health packs to a pair of binoculars. The fluid level design has also informed Lara's climbing: launch her at ledges from almost any angle and she'll grasp the edge. There's an emphasis on creating a combo-like feel to climbing. Right from the start, we were able to leap from vines, shimmy along ledges to jump backwards and clutch at ropes before swirling from tree branches into graceful dismounts worthy of a gymnastic gold-medallist. There's been a real effort to turn these clambering bits into organic features that fit seamlessly into the environment, so it's actually difficult to pick out the next ledge as its rugged appearance blends into the rock face. Fortunately, Lara's an observant girl, and will turn her head and look towards where you should be heading. But it's clear that Lara has been bred for combat. L1 is a lock-on button, and R1 draws and fires your weapons, which suggests that Legend marks a move away from the cautious violence of early games towards a more care-free blast fest. Troupes of character-less mercenaries mooch around the pre-historic ruins, bullet-fodder for Lara's twin pistols. But combat isn't as responsive - or enjoyable - as the gymnastic climbing, though at least Lara has some evasive ducks and dives that keep the action pacey. Visually, Tomb Raider: Legend is exceeding our expectations. Our start point overlooked an imposing view into a desert valley, miles below our lofty position, while other areas offer some brilliantly organic, believable environments to explore. But right now there's a lack of atmosphere, and Legend doesn't manage to pull off the same moments of awe as early Tomb Raiders, with their winning combinations of well-executed audio, teasing glimpses of a distant ledge, or the camera taking in the enormity of your surroundings. When we entered one huge cavern there was nothing in the way of clever scene-setting. Legend feels like it's impatient to get you into another fight, when all you want to do is savour the scenery. The game isn't finished yet though, and all it needs is a few tweaks to pump some wonder into the exploration. We're also hoping that the later bad guys will be bigger in personality and fewer in number, so it's not a case of just blasting down endless drones. If Tomb Raider: Legend manages to accurately balance the adventure with the aggression, then this will be the new highlight of a once great series. First Impressions » Legend's responsive acrobatics and great visuals have created an exciting return to form for the series and, as long as the unremarkable shooting action doesn't get in the way of the exploration and adventure, we're going to have a success on our hands Tomb Raider: Legend will be released for PS2, Xbox and PC on 7 April, and on Xbox 360 and PSP in the spring -----------
Evan Croft Publicado 17 de Febrero del 2006 Publicado 17 de Febrero del 2006 Muchas gracias por todo.En un momento estoy traduciendo.Saludos!
sandra Publicado 17 de Febrero del 2006 Publicado 17 de Febrero del 2006 gracias por las fotos y la info :wink3: ... es la primera vez q veo un animal(felino)en los screenshots!!!esta curradisimo!! ay q ganas de jugar!! XDD chauss
JocLo Publicado 17 de Febrero del 2006 Publicado 17 de Febrero del 2006 Muchas Gracias por la info y por los screen...
Escorpio Publicado 17 de Febrero del 2006 Publicado 17 de Febrero del 2006 muchisimas gracias x la info
efrain Publicado 17 de Febrero del 2006 Publicado 17 de Febrero del 2006 hola a todos. parace que la version de ps2 y de x box es la mas prometedora. he visto fotos de la version x box 360 (y videos) y realmente no me gusta nada. los graficos no son gran cosa. es una evolucion, pero no una revolucion. prifuiero esperar la version de ps2 y si eventualmente sale para ps3.
Evan Croft Publicado 17 de Febrero del 2006 Publicado 17 de Febrero del 2006 Videos de la version de Xbox 360? Pues si es cierto,me gustaria que pongas el link,porque tengo unas tremendas ganas de verlos..jiji...pero dudo que sean de la 360,quiza te has confundido.Saludos!
Luciano Publicado 18 de Febrero del 2006 Publicado 18 de Febrero del 2006 gracias!!!!!!!!,y los screnns estan sencasionales!!
the phantom of the opera Publicado 18 de Febrero del 2006 Publicado 18 de Febrero del 2006 gracia por la info y los screenshots, siempre muy oportuno!!, saludos a todos y suerte.
Lady_Paula_Croft Publicado 18 de Febrero del 2006 Publicado 18 de Febrero del 2006 gracias por todo ^^ y los ss están buenísimos =)
PERICO Publicado 18 de Febrero del 2006 Publicado 18 de Febrero del 2006 Me encanta ese guepardo!!! Gracias x las fotos
Adrian Strife Publicado 21 de Febrero del 2006 Publicado 21 de Febrero del 2006 Me alegro de que no sean sólo humanos...eso si es recuperar la esencia de los primeros TR!
Publicaciones recomendadas