Evan Croft Publicado 25 de Enero del 2006 Publicado 25 de Enero del 2006 Ah, Tomb Raider, the little game series that could. Who could forget blocky, bosomy Lara Croft and her adventures through an even blockier series of complex dungeons? The series had always been plagued with its problems, be it the trial-and-error gameplay, the haphazard gun fighting mechanics, or the downright obnoxious grid movement system. This isn't to say the games weren't any fun. It was certainly a rewarding experience to finish a particularly difficult string of puzzles, but more often than not, Lara would trip up and be forced to do the entire process over again. Fast forward to today and the promise of a better Tomb Raider experience. The latest version boasts a new design team, new engine and even a new character model for the ever-sexy Lara Croft (who I might add is still pretty darn hot despite the noticeable reduction in her shirt area). The good folks at Crystal Dynamics seem to have been paying attention to the faults of Tomb Raider. While taking the game back to its ancient landscapes, Crystal Dynamics has made quite a few must-have changes to the old archaic tomb-raiding formula. First and foremost, Lara will no longer move in the infamous grid pattern. With Lara being more fluid in motion, it will be very easy to pull the many acrobatic stunts required to complete each perilous stage. On that note, Lara now has many new animations for things such as wall-jumping, vine-swinging and shimmying. This opens the door to all sorts of new and exciting environmental puzzles, the likes of Prince of Persia or ICO. Another much-needed addition to the series is the ability to restart from the last major puzzle. Gone are the days of being inches from the stage exit, dying a pitiful death, and being forced to do it all over again. In Tomb Raider: Legend if you get down to the final steps of a stage, accidentally step on a trap and die, you will automatically restart back to the end of the last major puzzle. One helpful feature Crystal Dynamics implemented was an auto falling prevention. If Lara gets too close to a hazardous edge, instead of just taking the plunge, she will automatically stop moving forward. This will allow the player to worry less about those annoying small obstacles and focus instead on the bigger challenges. Gun fighting has also been tweaked in Crystal Dynamics' hands. In the heat of battle, Lara can whip out on of several new guns which will be mentioned later, and fight back using a new targeting system. Lara will be able to focus in on points of interest and shoot them with a specially mapped button. She can also cycle through her targets using the right analog stick. If that wasn't enough, the developers even included a first-person aiming mode for more accurate shooting. Peppered throughout the adventure are a few other types of gameplay styles. At certain points in Lara's quest, cutscenes will play, and prompt the user to press a series of buttons in order to get Lara free from danger, a la Dragon's Lair or Indigo Prophecy. Also, during the trailers, Lara can be seen driving a motorcycle. Crystal Dynamics won't say for sure that players will be able to drive the cycle, but the footage looks as though Lara will get her fare share of burning rubber in before the adventure is through. The gameplay isn't the only thing that's changed since the big dev team switch, though. Most noticeably, Lara's appearance has radically changed. Her face is set to more realistic proportions as is the rest of her body. Well, most of her body anyway. The things that made Lara popular in the first place are still a little... excessive, but I guess you could call it excess in moderation. The character redesigns were made to supposedly give her new acrobatic animations a more believable look. Personally, I always thought Lara look a bit like a cross between a baboon and a trashy stripper, so her redesign is very much welcomed by this writer. While Lara now sports a different look and more polygons, she also is able to visibly show the wear and tear of her journey. Lara's clothes will get dirty throughout the game, as will they get wet (don't get too excited) and dry off over time. These are small features, but they show just how far Crystal Dynamics will go to make a believable environment. Of course, Lara can't go raiding tombs with only her short shorts and small overcoat. To complement the new redesign, Lara also sports new equipment such as a grappling hook to swing over chasms, a GPS to help her find her way out of a tight spot, and aflashlight, handy for seeing in the dark- thank God we don't have to use those sad disposable flares anymore. Lara will also be able to pack seven kinds of heat ranging from her dual pistols to shotguns, to assault rifles to even RPGs and grenade launchers. Needless to say, she'll be one tough cookie. As far as the story goes, Crystal Dynamics and Eidos are being tight lipped about the whole affair. They claim that they are taking Lara Croft back to her roots and starting over again fresh. Looking back over the series, it's clear it has been in desperate need of an overhaul ever since episode 2. It's sad it's taken so long for Tomb Raider to get this much-needed revamp, but all changes are welcome. It certainly appears none of the old gameplay problems will show up in this new outing, but let's hope that the amount of programming bugs goes drastically down from that scene in Angel of Darkness. Maybe the seventh time's a charm for our lovely Tomb Raider and her short shorts. Bueno....eso lo saque de www.tombraiderforums.com tratare de traducirlo lo mas rapido posible.Saludos!
the phantom of the opera Publicado 25 de Enero del 2006 Publicado 25 de Enero del 2006 gracia evan, tambien tratare de traducirlo, suerte adios
AnaCroft Publicado 25 de Enero del 2006 Publicado 25 de Enero del 2006 Muchas gracias a los dos, si no queréis traducirlo al dedillo, poner lo mas importante y que no lo que no sepamos ya. Besos
Copusoft Publicado 25 de Enero del 2006 Publicado 25 de Enero del 2006 pues sí, porque vaya trabajazo XD
Evan Croft Publicado 25 de Enero del 2006 Autor Publicado 25 de Enero del 2006 Bueno,lo acabo de leer,pero no dice nada nuevo.Saludos!
the phantom of the opera Publicado 26 de Enero del 2006 Publicado 26 de Enero del 2006 solo dice cosas que ya sabemos todos, dice que lo mas notable y diferente en este juego es la cara de lara es mas realista y su cuerpo esta mas proporcionado, y que habran nuevas animacion respecto alas acrobacias que lara realize, eso esto , almenos lo mas relevante jeje. suerte adios.
fernando salazar Publicado 26 de Enero del 2006 Publicado 26 de Enero del 2006 asi es señores, no es nada nuevo
DJ_CRON Publicado 26 de Enero del 2006 Publicado 26 de Enero del 2006 Nada nuevo pero que da gusto recordarlo, jejeje.
Adrián Croft Publicado 26 de Enero del 2006 Publicado 26 de Enero del 2006 solo dice cosas que ya sabemos todos, dice que lo mas notable y diferente en este juego es la cara de lara es mas realista y su cuerpo esta mas proporcionado, y que habran nuevas animacion respecto alas acrobacias que lara realize, eso esto , almenos lo mas relevante jeje. suerte adios. no es por nada pero para mi lara sigue teiendo una cintura minuscula unas wenas caderas y un wen pexo...
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