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"NUEVA INFO" Tomb raider legend Xbox 360


Darkcax

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hola a todos. os dejo un articulo donde creo que hay nueva informacion acerca del nuevo tomb raider. es de la plataforma xbox 360 pero ya que hemos visto que el juego sera practicamente el mismo pues supongo que lo que pone tambien sera = en las versiones de ps2, pc y xbox. salu2

 

E3 2005: Tomb Raider Legend: Eyes-on

Crystal Dynamics carefully aims for Lara's origins and gets it right.

by Douglass C. Perry

May 19, 2005 - While drips and drabs of information has leaked out about the new Tomb Raider series, Eidos and Crystal Dynamics (best known for its Legacy of Kain series), have finally brought out the new girl for everyone to see at E3. Running on an Xbox at the demo, we saw the new-fangled Lara Croft, saw her moving in action, and got a really great sense of what the seventh game in the series will be like.

 

 

 

Lara looks different these days. She's red-haired, and she's still tall and athletic looking. Her proportions aren't as unrealistic, and not surprisingly, she still looks very female and very attractive. With her hair up on a ponytail, a few loose strands wisp across her face. Lara's face is a little less angular than before, and she has returned from the dark, edgy raccoon look (from Angel of Darkness). Crystal has softened her up and there has been an immense amount of detail put into her facial expressions. She still wears tight beige shorts, a tight, blue-ish shirt, and high boots. And she's still got the strapped-on pistols at each side, and a small backpack, but overall she looks better. The new makeover is very welcome.

 

But enough cosmetic chat-chat! Crystal D's Producer Morgan Gray demonstrated how the series is returning to its roots as an adventure and exploration game based in exotic locations, good mechanics, movement, and fun. That, as opposed to running around in urban environments talking to people in boxing rings, bars, and so forth. Lara's primary weapons are her pistols, and she uses them when she has to, as opposed to using them regularly and not very well. This admittance on Crystal Dynamic's part, clarifies that the game isn't transforming into a pure action game, or a Prince of Persia mixed genre title, or anything in between. When Crystal D said it was going back to its roots, it meant it: This game is based on the exploration of exotic lands, where you're in search of ancient artifacts, and you encounter physical puzzles found in gigantic, beautiful locations.

 

We watched as Lara performed a slide kick to an unsuspecting enemy, which launched into the air. She immediately flipped out both guns, turning the move into an aerial combo blasting him Devil May Cry style. Very nice indeed. She's less likely to enter in kung fu melee attacks, and break people's bones close up. That's not really the style Crystal D is after. When shooting, a manual lock system drops a little icon above the enemy's head, giving you a clear bead on them. Once locked, she can strafe, jump, summersault, etc, and still stay locked on to her enemy. She can actually shoot through structures, which degrade as she unloads into them. Besides her standard guns, she'll acquire machine guns, rifles, shotguns, and bazookas. You'll even find set turrets for her to use.

So, she's returned in several ways, and that includes the ability to climb physical landscapes, jump from giant cliffs into gorgeous pools of water, swing on ropes, and shimmy around ledges, etc, etc. There are new elements, however. One of Lara's newest gadgets is a magnetic grappling hook. This can be used to pull metal objects on the other side of rivers, spiked pits, and other dangerous chasms. She sends it out, sticks it to a metal object, and pulls. It helps and it works as you traverse through nine gigantic levels that take place in West Africa, Russia, Bolivia, Peru, the Himalayas, and other far away places.

 

 

 

The game's puzzles have taken a different twist, or rather, a twist once again that return her to roots. The puzzles are physics based and physical, not block or switched based. For example, Lara is standing in a pool filled monastery. On the one side is a waterfall, and there are some steps that hint at something. You climb up the blocks, jump off the giant steps, grab a rope, and swing on it to reach a height so that you can knock over a statue-like pillar. Once knocked over, it leads the way out. You'll encounter many more physical puzzles of this nature, requiring lost of jumping, shimmying, swinging, and careful maneuvering.

 

Visually, Tomb Raider Legends is a good looking game. Crystal uses a new filter that covers the whole screen, softening the hard angles and giving the whole game a better, prettier look. It also takes care of aliasing and shimmering, even though the engine on which this is built, the Legacy of Kain Defiance engine, never had those problems to begin with. The camera works beautifully from what we could see, generally seeing Lara from a third-person perspective, but moving away from tight corners, giant obstacles and other obtrusive areas into a free-roaming mode.

 

The technical differences between the PS2 and Xbox versions is that the Xbox and PC versions will run at 60 FPS, while the PS2 will run at 30 FPS. The whole game is working from a streaming engine, but unlike the pop-in and problems GTA has had, this looks sharp, clean, and beautiful, much like the gorgeous backgrounds, textures, and architectural backgrounds and locations we've experienced in the Kain series.

 

In all, Tomb Raider Legends is a solid, smooth, and focused design that gives gamers a friendly, useable set of mechanics that work -- unlike the broken and frustrating mechanics in Angel of Darkness. The exploration is the key, and the environments and gorgeous locations create fantastic atmospheres ripe for the spelunker in all of us. If this one demo level is an indication of the rest of the game, we can safely say that Lara is in great hands. We'll have more soon.

 

If you're interested in this game, be sure to add it to your wishlist. You can keep notes, rank games, get updates by email, and more.

 

claro esta que hay que traducirlo. saludotes a todos. muchos besos :wave:

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