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  1. Less than 24 hours left... Here a little sneak preview: ... don't forget to bookmark http://trforge.net/advent/2011/
  2. We are very proud to announce, that the whole calendar is now complete and all the links in "Day 24" are now working. So be sure to check out: "The Winners" "Request an Item" Gift-giving" "The most beautiful entries" If you want to help us improve our claneder you can also write in our guestbook and tell us what you liked, what could have been better or what you didn't like at all Greetings!
  3. The red line is still wrong in the last part, There's no need to use the fourth turnable switch (another odd thing: the turnable-switch-puzzle in TR4 only had three, so there mustn't be more than three in a C-level) That's the right path:
  4. It's me again and again I'll have to report a bug, but THIS time it's not our fault. The turningswitches in TR4 get resetted, when you save and load the game as as we used these switches for this puzzle the turnable horuses will go back to their starting position, when you load the game. However...For the TR4-engine they are still turned and thus in the right position, they just appear wrong to us players. So if we turn them right again, they appear wrong for the engine... We didn't find this as we didn't load game during the testing phase and again we are very sorry for that. As I know, that you guys definitely don't want to do it all again I attached my saves here so you can actually check the level's end. Sorry for the problems To those who attend our contest: If you want to gain points for completing the level, send us you statistics of the end. If you finished the game with my save, then also send your save of the solved puzzle Keep on raiding, we will definitely steer clear of turnable switches next time, they are buggy as hell and caused most of the problems... savegame.zip
  5. Seeing how many pages this thread already has and for how long you are stuck now at the mirror-puzzle we are really really sorry, but here's a message from the team. . http://trforge.net/advent/2010/day24/curseofwinter/papyrus_map_big.jpg (you might have to reload the page, in order to see the updated map)
  6. Before you start moving the pushables like this let me say one thing: You should also keep the electric terminal in mind (+,-) Greetings
  7. UPDATE on the level can be found here. Now Lara shouldn't catch fire, when the electricity is turned off: http://trforge.net/advent/2010/day24/curseofwinter/
  8. No, it's a hint, what happens to the pushable objects, once they are placed correctly
  9. We are very sorry, that you encountered this bug. We realised, that it seems to be related to the 8 wall-torches in one of the previous rooms. They are for decoration only and were placed to take away the attention from the part you can bomb with your granadegun. If you don't want to catch fire, when turning a switch even after getting rid of the electricity better don't touch 8 wall-torches, it should be working then. We are currently updating the game to get rid of this bug. Yep!
  10. Hey there! Thanks for playing our little level. For those, who are stuck at the lightbeam puzzle (it's really complex ^^) here's a map, that will make things a bit easier http://trforge.net/advent/2010/day24/curseofwinter/papyrus_map_big Happy raiding!
  11. Well, we have opened ^^ Have fun and feel free to play the first level! http://trforge.net/advent/2010/
  12. Hello everybody! We are writing in english, because we don't know enough spanish. We hope, english is fine for you. We are here to announce our new TR Forge Advent Calendar 2010 . Bookmark: http://trforge.net/advent/2010/ In only 10 days the first door of the calendar will be revealed. Your TrForge Advent Calendar Team
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