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EGIPTO


Christian

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Que pedazo de boca tiene el cocodrilo, y que zarpazos mete la pantera negra, uff alucinante. ;)

 

Os habéis fijado que si va saltar de lado como en el vídeo??? molaaaaa ese nuevo movimiento. ^_^

 

Por cierto, creo entender en una de las cosas que dice que las panteras pegaran zarpazos desarmandote o tirando al suelo, no entendí bien, para luego saltarte encima y matarte.

 

Alguien traduce esto............. JUANITO :rofl: :P

 

GAMES RADAR http://www.gamesradar.com/

 

Exclusive screens and impressions of new Egypt level

 

Thursday 15 March 2007

 

So you've heard all about the game from the developer's point of view, but what's it actually like? We were given an exclusive walkthrough of the new Egypt level at Eidos' London office and came away with an excited feeling. Why excited? Well, everything we liked about Tomb Raider Legend is still there. The tight control, the lush graphics and the brilliant physics are all in place. But now it's been given more of the things that made Tomb Raider so unique in the first place. And we didn't see a single human foe. Yes!

 

As Lara starts clambering around her new environment, it seems that developer Crystal Dynamics has taken note of every criticism levelled at Legend. For starters, the auto-grab function where Lara will save herself if you slip from a perilous ledge has now been made optional. Seasoned Tomb Raider players can now run with confidence from a ledge if they know what's beyond. Novices can have the stabilisers on - that's cool too.

 

Above: Yep, the game pushes the TR Legend engine even further. Check out the dust hanging in the air.

 

Also different is the pacing of the action. Puzzles can take a considerable amount of time to overcome, but the game doesn't rush you. The original often had you trying different things for ages in one location before you finally made the breakthrough - and that seems to have returned.

 

And thanks to the new game following the original's premise so tightly, Lara's all alone now. No headset chatter to break the silence - wandering is quiet and solitary, just as Lara would like it. Of course, that's not to say it's completely silent. Lavish attention has been paid to the sound, both in incidental noises and musical score - and it really pays dividends. Every time Lara's hand finds a stone slab at the end of a leap, you hear the slam of her palm against it, echoing around the stone walls.

 

Above: Everything you'd want to see from the original makes a return, including the crocs

 

As Lara made her way deeper into the labyrinth of chambers, we were greeted with the sight of an old foe - the crocodiles. Triggering such an encounter results in fitting music, even revisiting melodies from the original game. This really is an enhanced remake of the original, not just a loose approximation of it. The music lasts as long as the on-screen action before fading away, only it's now measured exactly according to your actions, as opposed to the original game's guess at the time you'd be spending on each event. Nice.

 

The combat itself has been improved and now looks very familiar. It moves like the original game and shooting endangered animals while they snarl at you looks just like you remember it, even though your memories have glossed over the crude reality of the original.

 

Egypt itself has been improved drastically. The 'oh it's supposed to be a tree' feeling of the original has been replaced with solid, high-quality environments. The visual style is very similar to that of Legend (logical given the fact the games share the same engine) and there are some neat effects like the bright courtyard dazzling the camera's 'eye' as you view it through a gap in the wall. Of course, this draws you towards it, cleverly distracting you from one of the game's many secret areas. It's behind you!

 

Above: The panthers aren't quite smart enough to paw the guns from your hands, but they will knock Lara to the ground and pounce on her. Don't give them the chance!

 

Venturing into this outdoor area, we were impressed to see dust picked up by the wind. The environments look much more alive now, although it actually makes us appreciate the original more to think how much it achieved on the hardware at the time.

 

Then, just as we were getting used to the sunny surroundings, a cut scene introduced some familiar foes - the mummified undead. They look great too - and now you can actually see what they're supposed to look like without filling in the gaps in your mind. Bonus.

 

Above: The environments have been aged well and look like they've existed for centuries

 

Of course, just as it's getting really interesting, we're gonna take a break for now and conclude our exclusive TR: Anniversary coverage with the second part of our Egypt walkthrough tomorrow. In the mean-time, check out the images tab for the full-size, uncropped screens and try not to drool on your keyboard.

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Almenos si lo hacen de dia, que las cuevas y pasillos de los templos esten oscuros, degradados y llenos de pinturas antiguas tb en estado obsoleto. Que se caigan piedras del techo. Que lo hagan bien almenso esa parte, si ya lo arruinaron con el sol... :roll: Ya veo que hacen todo impecable...

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