Version=1.2.1.9 CRS=Enabled Last diagnostic mexage: Resumed crash in 0x100000C Last directX error: Access to the surface is refused because the surface memory is gone. Call the IDirectDrawSurface4::Restore method on this surface to restore the memory associated with it. DIRECTX_STACK: ESP=0x27BFEC4 STACK_TRACE: 0x10086056 0x491C05 0x48F8AE 0x491C05 0x10088B01 0x44E2A5 0x100810AD 0x451F85 0x451166 0x45EC81 0x475155 0x49E67C 0x49DF08 0x49E61D END_STACK_TRACE START_P1:10023EC7 END_P1:1005F919 START_P2:1006E8C0 END_P2:1008C571 START_P3:10093D07 END_P3:100C17CF START_P4:10006607 END_P4:1000F197 ............... QUICK DIAGNOSTIC LOG ............... WARNING: Missing Header NG in "script.dat" file. (The script.dat is an old version) WARNING: missing Header NG in "TITLE.TR4" level file WARNING: missing Header NG in "TITLE.TR4" level file WARNING: Probably the [LoadCamera=87075, -14188, 26581, 89090, -15443, 25670, 29] script command has wrong settings .................................................... CRASH REASON: EXCEPTION_ILLEGAL_INSTRUCTION The thread tried to execute an invalid instruction. RECOVERABLE : YES CRASH OFFSET: 0x1003F68 REGISTERS: EAX=10164B58 EBX=80 ECX=0 EDX=1C ESI=4 EDI=2AA16A4 EBP=2 EIP=1003F68 ESP=27BFF30 DYNAMIC POINTER LIST: ------------------------------------------ 0000002C:Camera_Room 0000002C:Camera_TargetRoom 0012FF4C:BaseSalvaStack1 01CEFFB4:BaseSalvaStack2 026BFFB0:BaseSalvaStack3 ------------------------------------------ MEMORY USAGE ------------------------------------------ VetNemiciPunta memory StructEnemyArray memory is full at 28.13 (Used 0x24 bytes) ZonaFXBulbNemici memory VettorePerFogBulb memory ZonaDynamicLights memory is full at 7.68 (Used 0xEC bytes) ZonaSceneMemory memory is full at 24.93 (Used 0x6A034 bytes) VetEditObjects memory is full at 21.19 (Used 0x590 bytes) Mex_savegame_Argd memory is full at 3.13 (Used 0x8 bytes) ZonaParticelle memory is full at 99.98 (Used 0xCFF8 bytes) ZonaGameStruttureMesh memory is full at 8.07 (Used 0x7BEB4 bytes) ZonaPuntatoriGameStruttureMesh memory is full at 2.96 (Used 0x2D6C bytes) VetMexNomiWav memory is full at 99.66 (Used 0x3FC8 bytes) ZonaFogBulbs memory Zona5Corde memory is full at 79.89 (Used 0x16C8 bytes) ZonaDebris memory ZonaItemInStanza memory is full at 2.34 (Used 0x18 bytes) WARNING: [ZonaUsataPerFireSpark] memory is full at 99.50(Used 0x74 bytes) ZonaUsataPerFireSpark memory is full at 99.50 (Used 0x31C bytes) WARNING: [ZonaDiSmokeSpark] memory is full at 99.72(Used 0xCC bytes) ZonaDiSmokeSpark memory is full at 99.72 (Used 0x57C bytes) ZonaRecordGunShell memory is full at 20.11 (Used 0x94 bytes) ZonaQuattroSample memory is full at 22.50 (Used 0x24 bytes) WARNING: [RecordSpriteSangue] memory is full at 99.65(Used 0xA8 bytes) RecordSpriteSangue memory is full at 99.65 (Used 0x47C bytes) RecordSpriteEsplosione memory SpritePerFuoco memory is full at 7.62 (Used 0x9C bytes) ZonaTextureAnimate memory is full at 5.47 (Used 0x54 bytes) ZonaFlyCameras memory is full at 7.40 (Used 0x5EC bytes) VetByteFlyCamera memory VetFlyCameraByteAltro memory Ptr_MemBufferLivello memory is full at 44.24 (Used 0x8702F8 bytes) ------------------------------------------ Lara: x=36514 y=174 z=35753 StateId=2 NextId=2 AnimNow=31 Room=44 Stack=0x27BFF30 pContesto=0x27BFC64 pInfoEccezione=0x27BFC50 PRIMARY_STACK: ESP=0x27BFF30 STACK_TRACE: 0x448B7E 0x10088A9A 0x451FB3 0x451166 0x45EC81 0x475155 0x49E67C 0x49DF08 0x49E61D END_STACK_TRACE SECONDARY_STACK: ESP=0x12B12C STACK_TRACE: 0x43005C 0x4A004A 0x430010 0x490046 0x430000 0x44005C 0x45004D 0x410050 0x480054 0x420040 0x49005C 0x460020 0x490044 0x41004C 0x4A6FE0 0x48D323 0x4A6FE0 0x4A6FE0 0x4A6FE0 0x4A6FE0 0x4A6FE0 0x4A6FE0 0x4A6FE0 0x4A6FE0 0x4A6FE0 0x48D323 0x4A6FE0 0x4A6FE0 0x4A6FE0 0x4A6FE0 0x4A6FE0 0x4A6FE0 0x4A6FE0 0x4A6FE0 0x48CC6B 0x48CACE 0x49F26B END_STACK_TRACE OTHER_STACK: ESP=0x1CEB194 STACK_TRACE: END_STACK_TRACE