;************************************** ; ; Tomb Raider IV Script File ; Release Version 1.00 ; ;************************************** ;-------------------------------------- ; Platform Definitions ;-------------------------------------- [PSXExtensions] Level= .PSX Cut= .CUT FMV= .FMV [PCExtensions] Level= .TR4 Cut= .TR4 FMV=. WMW ;-------------------------------------- ; Language Filenames ;-------------------------------------- [Language] File= 0,SPANISH.TXT File= 1,ENGLISH.TXT ;-------------------------------------- ; Options ;-------------------------------------- [Options] LoadSave= ENABLED Title= ENABLED PlayAnyLevel= DISABLED InputTimeout= 18000 ; frames * seconds = 60x30 FlyCheat= DISABLED Security= $55 DemoDisc= DISABLED Settings= SET_DISABLE_CHEATS CRS= ENABLED ShowLaraInTitle=ENABLED WorldFarView= 50 ;-------------------------------------- ; Title ;-------------------------------------- [Title] Animation= 218, IGNORE, $0008, FAN_KEEP_NEXT_STATEID, ENV_MULT_CONDITION, 4, IGNORE, -222, -353, -354 ;roll in crawlspace Animation= 421, KEY1_JUMP, IGNORE, FAN_SET_NEUTRAL_STATE_ID + FAN_SET_FREE_HANDS, ENV_POS_HORTOGONAL + ENV_HOLE_FLOOR_IN_FRONT + ENV_POS_STRIP_1, IGNORE, IGNORE, 80 MultEnvCondition= 4 ,ENV_NO_BLOCK_IN_FRONT, 256, IGNORE, ENV_NON_TRUE + ENV_HOLE_FLOOR_IN_FRONT, 512, IGNORE Animation= 445, KEY1_ACTION + KEY1_UP, IGNORE, IGNORE, ENV_MONKEY_CEILING, 1027, IGNORE, -164 ;ladder to monkey* Animation= 257, KEY1_ROLL, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, -234 ;180 degree turn on monkeybars* Animation= 465, KEY1_ACTION + KEY1_UP,IGNORE, FAN_KEEP_NEXT_STATEID + FAN_SET_FREE_HANDS, ENV_MULT_CONDITION, 2, -164 ;ladder to crawlspace MultEnvCondition= 2, ENV_WALL_HOLE_IN_FRONT, 8738, IGNORE, ENV_CLIMB_WALL_IN_FRONT, IGNORE, IGNORE ;ladder to crawlspace LoadCamera= 0,0,0,0,0,0,0 ;src x,y,z target x,y,z, room Level= DATA\title,113 Customize=CUST_SET_SECRET_NUMBER,15 GlobalTrigger= 1, IGNORE, GT_KEYBOARD_CODE, 46, IGNORE, 1, IGNORE TriggerGroup= 1, $2000, 98, $1 Customize=CUST_SET_CREDITS_LEVEL ,2 Customize=CUST_TEXT_ON_FLY_SCREEN, ENABLED ;-------------------------------------- ; Levels ;-------------------------------------- [Level] Name= Casa de Lara Horizon= ENABLED Layer1= 128,128,128,-8 ColAddHorizon= ENABLED LevelFarView= 50 Animation= 218, IGNORE, $4000, FAN_KEEP_NEXT_STATEID, ENV_MULT_CONDITION, 4, IGNORE, -222, -353, -354 ;roll in crawlspace Animation= 421, KEY1_JUMP, IGNORE, FAN_SET_NEUTRAL_STATE_ID + FAN_SET_FREE_HANDS, ENV_POS_HORTOGONAL + ENV_HOLE_FLOOR_IN_FRONT + ENV_POS_STRIP_1, IGNORE, IGNORE, 80 MultEnvCondition= 4 ,ENV_NO_BLOCK_IN_FRONT, 256, IGNORE, ENV_NON_TRUE + ENV_HOLE_FLOOR_IN_FRONT, 512, IGNORE;roll in crawlspace* Animation= 445, KEY1_ACTION + KEY1_UP, IGNORE, IGNORE, ENV_MONKEY_CEILING, 1027, IGNORE, -164 ;ladder to monkey* Animation= 257, KEY1_ROLL, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, -234 ;180 degree turn on monkeybars* Animation= 465, KEY1_ACTION + KEY1_UP,IGNORE, FAN_KEEP_NEXT_STATEID + FAN_SET_FREE_HANDS, ENV_MULT_CONDITION, 2, -164 ;ladder to crawlspace MultEnvCondition= 2, ENV_WALL_HOLE_IN_FRONT, 8738, IGNORE, ENV_CLIMB_WALL_IN_FRONT, IGNORE, IGNORE ;ladder to crawlspace GlobalTrigger= 1, IGNORE, GT_KEYBOARD_CODE, 46, IGNORE, 1, IGNORE TriggerGroup= 1, $2000, 98, $1 GlobalTrigger= 5, IGNORE, GT_LOADED_SAVEGAME, IGNORE, IGNORE, 10, IGNORE TriggerGroup= 10, $2000, 97, $1, $2000, 70, $1F69 GlobalTrigger= 2, IGNORE, GT_USING_BINOCULAR, IGNORE, IGNORE, 2, 1 TriggerGroup= 2, $2000, 98, $1 TriggerGroup= 3, $2000, 98, $1 Equipment= PISTOLS_AMMO_ITEM, 40;(40 balas de munición) Customize=CUST_AMMO, PISTOLS_AMMO_ITEM, IGNORE, IGNORE, 40, 40, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE Customize=CUST_SET_SECRET_NUMBER ,8 Equipment= BIGMEDI_ITEM, 0 Equipment= SMALLMEDI_ITEM, 0 Equipment= BINOCULARS_ITEM, 0 Equipment= FLARE_ITEM, 0 Equipment= PISTOLS_ITEM, 0 Equipment= PICKUP_ITEM1, 1 Customize= CUST_HAIR_TYPE,HAIR_ONE_TR5_PONYTAIL ;pelo TR5 Customize=CUST_TR5_UNDERWATER_COLLISIONS;colision bajo el agua del TR5 Customize=CUST_PARALLEL_BARs, PB_LARA_CAN_SLIDE+PB_PROGRESSIVE_CHARGE+PB_DOUBLE_FACE+PB_SHOW_CHARGE_BAR+PB_SHOW_CHARGE_COUNTER+PB_MULTIPLE_ENDINGS, IGNORE , 5;script de las barras paralelas. ColorRGB= 1, 255,0,0 ;(red) Color for font used for TITLEs of diary ColorRGB= 2, 0,0,0 ;(black) color for common text of Diary ;the pickup=1 is the diary Pickup= 1, Mi Diario, $0000,$0300,$c000,$0000,$0000,$0002 ;font used for titles of Lara's diary WindowsFont= 1, Viner Hand ITC, WFF_BOLD+WFF_CENTER_ALIGN+WFF_SHADOW, 40, 1, 2 ;font used for little text of diary WindowsFont= 2, Viner Hand ITC, WFF_LEFT_ALIGN, 22, 2, IGNORE ;font used for big text of diary WindowsFont= 3, Viner Hand ITC, WFF_LEFT_ALIGN, 36, 2, IGNORE Diary= 1,PICKUP_ITEM1, LDF_ZOOM_START+LDF_SOUND_EFFECTS, 1, PL_DOUBLE_PAGE, @pages_1_3.txt,1, 2 ;------- stuff for images -------------------- ;all images should be copied in new subfolder PIX in trle folder. ;if some images are yet in .jpg format you have to copy in PIX folder the CONVERTER.exe utility ;and to do run it. Image=1, 2,IF_POP_IMAGE+IF_PRELOAD+IF_TRANSPARENCE, 20, 5, 0, 568, 296, 433 LoadCamera= 0,0,0,0,0,0,0 Level= DATA\coastal,93 ; Exporting: TRIGGER(1:0) for FLIPEFFECT(98) ; <#> : Backup. Restore (load) the <&>backup file in (E)way ; <&> : Game Backup 1 ; (E) : Standard way (progress bar + load camera screen) ; Values to add in script command: $$2000, 65535, $0 ; Exporting: TRIGGER(18:0) for FLIPEFFECT(51) ; <#> : Keyboard. Disable <&>keyboard command for (E) time ; <&> : Save the game (special) ; (E) : Forever (use other action/effect to disable it) ; Values to add in script command: $$2000, 65535, $0 ; Exporting: TRIGGER(18:0) for FLIPEFFECT(53) ; <#> : Keyboard. Simulate receivement of <&>keyboard comand in (E) way ; <&> : Save the game (special) ; (E) : Single sending ; Values to add in script command: $2000, 53, $12