;************************************** ; ; Tomb Raider IV Script File ; Release Version 1.00 ; ;************************************** ;-------------------------------------- ; Platform Definitions ;-------------------------------------- [PSXExtensions] Level= .PSX Cut= .CUT FMV= .FMV [PCExtensions] Level= .TR4 Cut= .TR4 FMV= .BIK ;-------------------------------------- ; Language Filenames ;-------------------------------------- [Language] File= 0,ENGLISH.TXT File= 1,FRENCH.TXT File= 2,GERMAN.TXT File= 3,ITALIAN.TXT File= 4,SPANISH.TXT ;-------------------------------------- ; Options ;-------------------------------------- [Options] LoadSave= ENABLED Title= ENABLED PlayAnyLevel= ENABLED InputTimeout= 18000 ; frames * seconds = 60x30 CRS= DISABLED Diagnostic= DISABLED DiagnosticType=DGX_LARA,0 FlyCheat= ENABLED Security= $55 DemoDisc= DISABLED WorldFarView=60 Settings= SET_ACCEPT_EXTRA_TAILINFOS ;-------------------------------------- ; Title ;-------------------------------------- [Title] ; $14916, , $13199, $13ED6 LoadCamera= 84246,-533,78233,81622,-1514,78208,40 ;src x,y,z target x,y,z, room Level= DATA\TITLE,104 ;-------------------------------------- ; Levels ;-------------------------------------- [Level] Name= Harpoon Gun Horizon= ENABLED Layer1= 160,160,192,7 Customize= CUST_HARPOON, HRP_DOUBLE_AMMO+HRP_DISABLE_LASER_SIGHT, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, 150, IGNORE PuzzleCombo= 3,1,Cartouche Piece 1, $0000,$0400,$0000,$0000,$0000,$0002 PuzzleCombo= 3,2,Cartouche Piece 2, $0000,$0400,$0000,$0000,$0000,$0002 Puzzle= 3,Ba Cartouche, $0000,$0400,$0000,$0000,$0000,$0002 Puzzle= 5,Eye Of Horus, $0017,$0500,$0000,$0000,$0000,$0002 PuzzleCombo= 5,1,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002 PuzzleCombo= 5,2,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002 Puzzle= 6,The Hand Of Orion, $0000,$0400,$8000,$c000,$0000,$0002 Puzzle= 8,The Hand Of Sirius, $0000,$0400,$8000,$c000,$0000,$0002 ;----- commands to open the trap door when the hammerhead will be killed ----- ; Exporting: TRIGGER(282:0) for ACTION(38) ; <#> : TRAPDOOR1 ID:38 in sector:(1,1) of Room2 ; <&> : Trigger. (Door) (E)Open/Close <#>door ; (E) : Open the door ; Values to add in script command: $5000, 38, $11A TriggerGroup= 1, $5000, 38, $11A GlobalTrigger= 1, FGT_SINGLE_SHOT, GT_ENEMY_KILLED, 2, IGNORE, 1 ;----- commands to come back to titles when the sub-marine will explode ------- ; Exporting: TRIGGER(770:0) for FLIPEFFECT(82) ; <#> : Delay. Load <&>level in (E)seconds ; <&> : 2 ; (E) : 3 seconds ; Values to add in script command: $2000, 82, $302 TriggerGroup= 2, $2000, 82, $302 GlobalTrigger= 2, FGT_SINGLE_SHOT, GT_ENEMY_KILLED, 14, IGNORE, 2 ; ------ Enemy= ENEMY_SUB_MARINE, 160, NEF_SET_AS_MORTAL, IGNORE, IGNORE,IGNORE,IGNORE,IGNORE Enemy= SUB_MARINE_MISSILE, IGNORE, IGNORE, IGNORE, IGNORE, 600,IGNORE, IGNORE Enemy= HAMMERHEAD, 70,IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE Enemy= FROG_MAN, 100, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE LoadCamera= 0,0,0,0,0,0,255 Level= DATA\harpoon,107