El juego iba a ser una mezcla entre la complicidad de ICO, el misticismo de las criaturas de Shadow of The Collosus y el survival horror de Resident Evil 4.
Buahh! Cómo hubiese molado!! ¿Por qué Crystal? ¿Por qué?. Sólo de pensarlo, me vuelvo loco.
"In early design meetings he steam started thinking about other games that could inspire a new approach," Keighley writes. "The emotionally rich role-playing game Ico, the survival horror of Resident Evil, and the towering mythical creatures of Shadows [sic] of the Colossus all served as early inspiration."
In the app, Keighley shows off a bounty of sketches and video prototypes of these earlier reboot concepts (We're showing just three glimpses of that material in this article). You can see Lara, on horseback, flee a giant. You can see her leaping a chasm with a child on her back, a child that was going to be an emotionally-sympathetic helper. This two-character design was a callback to the sweet co-operative duo of Yorda and Ico in the game bearing the latter's name. Lara's child helper was later pitched as a monkey but then scrapped.
Editado por requiemsoul, 05 marzo 2013 - 13:58.